Tag Archives: Point Clouds

Point Cloud Gaming: Scanner Sombre in VR

Scanner Sombre is an exploration game which places the player in the depths of a pitch black cave system with nothing to guide them except an experimental headset and LiDAR like sensor enabling them to see in the dark. I first saw Scanner Sombre back in April at the EGZ Rezzed computer game trade fair. I immediately fell in love with the beautiful visual style which renders the environment as a point cloud. The visual style links cleverly to the central game mechanic by which the points representing the contours of the cave walls only appear through the player’s use of the scanning device, providing an eerily partial view of the environment.

Following the initial release for desktop PC in April the game’s makers Introversion Software have just released a new VR version, now available on Steam for both Oculus Rift and HTC Vive. Having played the two I’d argue that players really have to try Scanner Sombre in VR to get the most out of the experience. Producer Mark Morris and designer Chris Delay touch on this in the following video which discusses the the process of transferring the desktop game to VR and the differences between the two. They also provide a very frank discussion of the factors contributing to the game’s poor sales relative to the runaway success of their earlier runaway success with Prison Architect.

One area that Mark and Chris discuss at length is narrative. The difficulty they discuss is providing the player sufficient motivation to play, and the pressure they felt to fit a narrative to the experience part way through development. At the same time they are uncertain that a more developed narrative would have added anything. I’d tend to agree. The unusual visual style and game mechanic have a niche feel which some players will love and some will hate. I love the VR version of the game but I could see others might feel it is more of an extended demo.

While Scanner Sombre has not met the designer’s expectations for sales I’ve found it a really enjoyable and atmospheric experience, particularly with the heightened sense of immersion provided by VR. If you’re interested in giving it a go you can currently pick it up for less that a fiver on Steam here.

Pointerra: Points in the Cloud

Pointerra New York

Pointerra are an Australian geospatial start-up offering point cloud and LiDAR data as a service. Their platform which is deployed on Amazon Web Services enables online visualisation of massive point clouds in 3D via a standard browser.

The U.S. Geological Survey point cloud of New York visualised above has a massive 3.1 billion points. These can be navigated in 3D, viewed with or without a base map, and visualised by intensity, classification or height, as depicted here. Quality settings can be adjusted to speed up render times. Even on the highest setting the point cloud updates in a matter of seconds on our rigP.

Pointerra St Pauls

This second Pointerra example of St Paul’s Cathedral in London is visualised with RGB values. Being able to view point clouds on the web is great. With their plans to be “the Getty Images of 3D data”, as reported by The Australian, it will be interesting to see how the platform develops and what features get added over time. The platform isn’t yet live but you can try it here today.