A/B: Participatory Navigation with Augmented Reality

Imagine navigating the city with an augmented reality app, but where the choice of route is determined by a crowd and the decision floats in front of you like the hallucinations of a broken cyborg. A/B was an experiment in participatory voting, live streaming and augmented reality by Harald Haraldsson. Created for the digital art exhibition 9to5.tv the project allowed an online audience to guide Haraldsson around Chinatown in New York for 42 minutes. This was achieved through a web interface presenting the livestream from an Android Pixel smartphone.

The smartphone was running Haraldsson’s own augmented reality app implemented with the Unity game engine and Google’s ARCore SDK. At key points Haraldsson could use the app to prompt viewers to vote on the direction he should take, either A or B. ARCore enabled the A/B indicators to be spatially referenced to his urban surroundings in 3D so that they appeared to be floating in the city. Various visual effects and distortions were also overlaid or spatially referenced to the scene.

More images and video including a recording of the the full 45 minute can be found on the A/B project page here.

Thanks to Creative Applications for the link.

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