Unity 5 Released!

Great news today from the Games Development Conference in San Francisco. After almost a year since its first announcement the latest version of the Unity game engine has just been released.

From a real-time visualisation perspective the newly enhanced graphical features are the most exciting:

  • Realtime Global Illumination
  • Physically-based Shading – Makes materials look more true-to-life under a range of lighting conditions
  • Reflection probes – Adds better

Jointly these help enhance the realism of Unity scenes by more effectively simulating the way light interacts with materials and bounces off of them. This is demonstrated to great effect in Unity’s ‘Viking Village’ example:

These new features have been used to great effect by Alex Lovett in the development of his ‘Divine Shrine’ concept visualisation below. You can read more about the making of the project here.

Additional enhancements for Audio, in game UI and the Editor mean that Unity 5 is a massive leap forward over previous versions in all regards. This is brilliant news for the scores of indie developers who continue to make the most of Unity’s favourable pricing structure and ease in deploying projects to a wide range of platforms.

Over the coming months I expect to be working with the Unity engine extensively and can’t wait to explore Unity 5’s new features. Aside from the obvious benefit of the graphical enhancements I’m looking forward to experimenting with the ability to deploy direct to the web using webGL which should spare users the need to download an additional web plugin.

Unity 5 is now available for download from the Unity website here. Enjoy!

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